3 Feb 2018

Space Corgi Loves You



Space Corgi Loves You was created during Global Game Jam 2018(GGJ page)


The theme of the Jam was transmission and I combined dogs and signals from outer space to get the game idea.

My initial plan was to use Monogame, but the computer I had did not run Windows 10 fast enough and Monogame did not work properly on Linux the last time I tried. My plan B failed too so in the end I downloaded all lightweight frameworks and tools that I found in hopes that I would team up with someone who knew how to use them. Those were LÖVE, PyGame and Godot.

I ended up on a team with just me and an artist. I choose LÖVE because I had used Lua before and the web page and documentation were easy to follow.

It turned out to be very easy to use <3

Since GGJ ended I have been updating the game and version 1.1 is now available. I re-tuned the sliders and effects and added two more dogs.

Please enjoy.

Downloads:
Windows exe

Love file for Linux and OS X. To run the game on those platforms you need to install the LÖVE framework, that is available on their site.


Here are some development screen shots:

This was our proof of concept. It had a corgi (in space), a "win game" -button and working music

Next big step was to get the pixelate shader working. I did not write the shader myself, see the credits on the GGJ page.

The game was initially developed for 1280 x 1080 resolution only, which was a silly choice because it did not fit on all monitors because it could not be scaled smaller.

I changed the default size 1280 x 720 and added code to use real full screen mode. This way the game used space efficiently and worked on all kinds of monitors and resolutions.
LÖVE was really easy and well documented and I am going to use it for game jams in the future too.

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